Description

The traditional camera used in 3d packages is a simple pinhole camera. Although imagery rendered with this model can be treated with 2d software to replicate such lens effects as depth of field, chromatic aberration, and distortion, these processes are approximations and cannot encompass some of the more extreme camera projections often required. Aperture is a shading solution that allows scenes to be rendered from dynamic perspectives using a range of lenses modeled after their real-world counterparts: from the physical Fisheye lens to the decidedly non-physical Cubic and Cylindrical lenses.


Features

Various Lens Models
: Aperture adds a set of handy lenses to the 3d cinematographer's bag:

Cylindrical Lens - render full panoramas with controls over H/V angle of view.
Renders in this format are useful as environment maps or HDR probe images.

Fisheye Lens - capable of simulating distortion seen with extreme wide-angle lenses

Cubic Lens - render cubic environment maps within your 3d package without need for
tedious assembly in a paint package. Various map layouts are supported
[eg. RenderMan's cubic env format].

Physical Lens - adds true 3d DOF, with controls over number of iris blades
[shape of bokeh], spherical aberration and F-Stop.

Exposure Controls
: Exposure controls allow for 'bracketed' renders that can be assembled into HDR maps
via such software as HDRShop.

Z-Depth Output
: Render Z-depth from any lens type for use in compositing applications.